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Neil at Large app icon

A playful coastal-town puzzle adventure

Neil at Large

Coastal chaos, seal-style.

Play as one very determined elephant seal. Flop through traffic cones, steal a fish, drag beach gear into the surf, startle the locals, and make a clean getaway before the ranger catches up.

One determined sealMove with a flop, grab and drag props, bellow, yawn, and splash.
Eight objectivesUse the same physical world to improvise your way through every challenge.
Touch-first playDesigned for landscape play on iPhone and iPad, with controller support too.

A small town with a big seal problem

Neil at Large is a light-hearted game about changing a coastal town through simple physical actions and watching everyone react. The locals go about their routines until Neil blocks a doorway, sends carefully arranged gear flying, splashes through the water, or discovers a more creative use for whatever is nearby.

The project began after a cute elephant seal that visits Tasmania inspired me to build a seal model, animate it, and design a few playful puzzles around it. I built the game in Godot 4 as a touch-first vertical slice, with a hand-authored town, reactive characters, spatial audio, and systemic props that can be carried, dragged, dropped, soaked, and knocked around.

Meet the real Neil the Seal

The game was inspired by Neil, a southern elephant seal born in Tasmania who became famous for returning to coastal towns, playing with traffic cones, blocking roads, and treating local infrastructure as oversized seal toys. He is still a wild animal, so wildlife authorities ask visitors to keep a safe distance and give him space.

Gameplay video

Highlights

Cause good-natured disruption and let the town tell the story.

Expressive seal verbsFlop, grab, drag, bellow, yawn, block doorways, and splash through trouble.
Reactive localsResidents work, flee, retrieve props, shoo Neil away, take photos, and respond to the changing scene.
Systemic objectivesFlatten cones, move beach gear, steal food, distract people, and combine actions in your own way.
Ranger pressureBuild suspicion, trigger a pursuit, then use water, sound, props, and pure seal nerve to escape.
Authored coastal townExplore a surf club, takeaway counter, road, boat ramp, shoreline, and plenty of movable clutter.
Made for touchLandscape controls keep movement and Neil's four main actions within easy reach.

Screenshots

Neil at Large showing the coastal town and its interactive props
Neil flopping through traffic cones near the surf club Neil grabbing and moving objects around the beach town Locals reacting to Neil's bellow, yawn, and splashing Neil attempting to outsmart the park ranger

A typical afternoon as Neil

1. ExploreFlop around town, meet the locals, and notice what can be moved or disrupted.
2. Cause troubleGrab a prop, flatten a cone, steal a snack, or make yourself impossible to ignore.
3. ImproviseCombine movement, sound, water, and physical objects to complete each objective.
4. Get awayLose the ranger, shake off the tracker, and return to the shoreline with your dignity mostly intact.

Available now

A thoughtful little game about being a very inconvenient seal.

Neil at Large is available for iPhone and iPad. The gameplay video will be added here after it is uploaded.

Download on the App Store