A playful coastal-town puzzle adventure
Neil at Large
Coastal chaos, seal-style.
Play as one very determined elephant seal. Flop through traffic cones, steal a fish, drag beach gear into the surf, startle the locals, and make a clean getaway before the ranger catches up.
A small town with a big seal problem
Neil at Large is a light-hearted game about changing a coastal town through simple physical actions and watching everyone react. The locals go about their routines until Neil blocks a doorway, sends carefully arranged gear flying, splashes through the water, or discovers a more creative use for whatever is nearby.
The project began after a cute elephant seal that visits Tasmania inspired me to build a seal model, animate it, and design a few playful puzzles around it. I built the game in Godot 4 as a touch-first vertical slice, with a hand-authored town, reactive characters, spatial audio, and systemic props that can be carried, dragged, dropped, soaked, and knocked around.
Meet the real Neil the Seal
The game was inspired by Neil, a southern elephant seal born in Tasmania who became famous for returning to coastal towns, playing with traffic cones, blocking roads, and treating local infrastructure as oversized seal toys. He is still a wild animal, so wildlife authorities ask visitors to keep a safe distance and give him space.
Neil in the news
- ABC News: Neil the seal—wreaking havoc in Tasmania — a recent report on his visits, growing size, and enthusiasm for cones and road signs.
- TIME: The Internet's Newest Sensation Is Tasmania's Neil the Seal — background on how Neil became an international online favourite.
Gameplay video
Highlights
Cause good-natured disruption and let the town tell the story.
A typical afternoon as Neil





